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The Launch of Madden 18 Looks Unusual

His success in the last Super Bowl allowed Tom Brady to earn the title of "Greatest of All Time". In the new offshoot of the Madden series we get, among other things in a story mode, the opportunity to accompany the career of Devin Wade and his kindergarten friend Colton Cruise. Maybe we follow in the footsteps of GOAT Tom Brady?

Presentation

The launch in Madden NFL 18 looks a little bit unusual, in the last two years we were greeted by film-rich productions, which brought us closer to the news of the current Madden teils. Unfortunately this year mini-tutorial has been omitted. Too bad, because in Germany Football is on the rise and many beginners would be happy about this help.

Arriving in the main menu, we welcome the simple but efficient tile menu, known from the previous parts.

EA Sports created the Frostbite Engine for Madden 18 this season. Originally this was for Battlefield and Star Wars: Battlefront in use, meanwhile, but EA has become friends with this also in the sports segment (FIFA) to use. The new engine has a very positive effect on the players' faces, because you can see at first glance which NFL stars you are dealing with here. The details of the environment, such as The lawns are better captured and the lighting in the stadiums and the reflections on the helmets look great. In some places, the graphics seem pretty bland. There is criticism from our side for the hair on longer hair, EA is chic.

Incidentally, so-called clipping errors in collisions no longer occur so often due to the engine change, but they nevertheless still occur. For example, in longshot mode I noticed some mistakes in the animations when running with the ball or an interception / recovery, and my hands disappeared every now and then. Nevertheless, a pleasant innovation, thanks Frostbite Engine. Please eliminate these errors completely in the next year!

In the review of Madden NFL 17, we mentioned earlier that many players do not wear their tattoos in the game, unfortunately this has remained so until today - the reason is, presumably, copyrights of the artworks.

On the negative side I noticed the loading times in normal games with NFL teams. While in the longshot mode, in principle, there are no loading times due to the cutscenes, they are even longer before playing a football game. Sometimes there was a loading time of over a minute on the Xbox One, I think that should be an absolute no-go on the current console generation. Here EA certainly needs to be optimized in the upcoming Madden part.

Gameplay

Let's get to the heart of the game, the gameplay. The kick mechanism introduced last year is also included in Madden 18, and a good kick will naturally be a challenge, depending on the level of difficulty.

There is a new game variant: the "arcade mode". This is also visualized in the HUD, so that you immediately recognize that we are in a arcade party during a game. This style of play should be especially for those who are dealing with the new Madden series. There are more action, so more spectacular catches, more fumbles etc. to keep the game arcadig / interesting. Of course, there is also the more realistic Sim mode.

The Jukes, which were reintroduced in Madden 17 last year, have been upgraded and are not expected to be overpowered this year.

Also on the behavior of the D-Lines was screwed, so you do not have to worry too much about what our side people in the Defense grade organize. However, this year in the Offense it often happens that you either have a lot of time through perfect blocks of your teammates - or somewhere a huge hole for the opponent results - through which he breaks through and sacked you.

EA introduced Target Passing this year, a kind of manual fit. In longshot mode you will have some attempts in training to try out the new target pass. You have full control over the pass in Target Passing, you can decide where to put the ball on the route - but the implementation is difficult to master. Anyone who has ever played Madden or seen football knows how little time is left to a quarterback to make the right decisions. Under the pressure of time spent by the opposing defense on "manual" mode, it's hard to handle, but if it does, you'll have some new options in terms of freedom in the passing game. The innovation is certainly useful, but I think that it will find especially in the professional players online application.

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