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Temtem update adds a new endgame area called the Saipark

Temtem’s latest update from developer Crema has introduced the first new content to the game since it entered early access a month ago. The update adds a new endgame area called the Saipark, the first natural reserve in the Airborne Archipelago. It offers a higher Luma encounter rate, and the Temtem found here have better stat rolls. Plus, Temtem found in the Saipark can also have techniques usually only acquirable through breeding.

It is the first natural reserve in the whole Archipelago, and will be home to two different types of Temtem each week. These monsters will be a little different, though, because they might be more likely to be Luma, or possess egg moves, or even have guaranteed minimum SVs. Due to these differences, normal Temcards won’t work. Saicards will be needed instead, and these only work within the park, and will expire by the end of the week.

However, with the latest update, Crema has reduced the Luma encounter rate in the rest of the Airborne Archipelago from 1/6,000 to 1/8,000. So, the Saipark is going to be even more welcome for those who love their Temtem with a bit of sparkle. In addition, if you are in need of Cheap Temtem Pansun, you can visit our website 5mmo.com.

An initial fee will be presented upon entering the Saipark, and players get a pack of Saicards in that charge. However, each time the player purchases Saicards, the entry fee increases. At present, which Temtems that are in the park are not announced in the game, but developer Crema is working on a solution for that. Interested parties should check out its social media feeds for the latest information about the Saipark.

The latest Temtem update has also introduced a Player’s Vault, which can be used to store items between resets. This is a nice way for players to be able to start over without losing everything they’ve done. However, if you reset while there are items in your vault, you’ll need to wait 10 days before you can do it again. Crema is trying to prevent players from rushing to valuable items, collecting them, selling them, and then doing it again.